This does, however, introduce us to our three playable characters: Leysha, Emem and Galeb. We learn that something hasn’t gone to plan, there could be shenanigans afoot and there may, or may not, be some underlying shadiness in the vampire world. Instead, we start under the Code Red lockdown part at the house of the Prince of Boston’s vampires, Hazel Iversen. Swansong starts with a party gone wrong, although we don’t actually get to witness that. There are factions, different houses, all warring to be top sucker, or something. This arrangement, as it were, is what allows vampires to remain hidden from scrutiny and being exposed to the world, whilst acting like a sort of undead, snobbish illuminati. We live in a society… where vampires coexist, under the guise of something called “the Masquerade”. Let’s see if this bites or sucks, shall we? The Food Chain This is about whether Vampire: The Masquerade is worthy of your time, and if you can jump in blind to the World of Darkness-verse. I do like a good RPG, and I figured the vampire angle might be a fresh take on the undead for me. But, curiosity got the better of me on this one. I am so out of the loop I’m off the track entirely. Hell, I only discovered recently that it’s borne of a tabletop series, twinned with Werewolf: The Apocalypse. I vaguely recall playing the first Masquerade many years ago at a friend’s house. Well, that’s what jumping into Vampire: The Masquerade – Swansong has been like for me. Have you ever watched a sequel to something, unknowingly or intentionally, and not had a clue about what’s happening? Or say, decided to read the tenth Wheel of Time book and had no prior knowledge of any of the epic saga that’s unfolded thus far. It's just the rest of it that sucks (pun intended). A game steeped in the lore of its origins, Vampire: The Masquerade - Swansong is deep in that regard.
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